{"id":1269922,"name":"NVIDIA's revenue by market segment","unit":"US dollars","createdAt":"2026-06-09T07:56:04.000Z","updatedAt":"2026-06-11T07:10:51.000Z","coverage":"","timespan":"","datasetId":7979,"shortUnit":"$","columnOrder":0,"shortName":"revenue","catalogPath":"grapher/artificial_intelligence/2026-06-08/nvidia_revenue/nvidia_revenue#revenue","descriptionShort":"Quarterly revenue of NVIDIA Corporation across its main market segments, reported in US dollars. NVIDIA designs graphics processing units (GPUs), originally built for gaming and now also widely used to train and run AI models. This data is not adjusted for inflation.","descriptionProcessing":"NVIDIA publishes its quarterly revenue split by market segment. We combine all of its historical disclosures (covering fiscal years 2016 through 2027) into a single time series with two main categories — \"Data centers and AI\" and \"Gaming, devices, automotive\" — alongside the overall total.\n\nIn the first quarter of fiscal 2027 (the quarter ending April 26, 2026), NVIDIA changed the structure of these disclosures. Until Q4 FY26 (the quarter ending January 25, 2026), NVIDIA reported five market segments: \"Data Center\", \"Gaming\", \"Professional Visualization\", \"Auto\", and \"OEM & Other\". From Q1 FY27 onward, it reports just two segments — \"Data Center\" (further broken down into \"Hyperscale\" and \"AI Clouds, Industrial & Enterprise\") and \"Edge Computing\". Reconciling the eight quarters that appear in both presentations confirms that NVIDIA's new \"Edge Computing\" segment equals the sum of the previous categories labeled as \"Gaming\", \"Professional Visualization\", \"Auto\", and \"OEM & Other\".\n\nTo keep the time series consistent over the full period, we display data under two labels — \"Data centers and AI\" and \"Gaming, devices, automotive\". For quarters before Q1 FY27, the second bucket is the sum of NVIDIA's four older non-data-center segments (\"Gaming\", \"Professional Visualization\", \"Auto\", and \"OEM & Other\"). From Q1 FY27 onward, NVIDIA reports a single \"Edge Computing\" segment for everything outside data centers; we display this under the \"Gaming, devices, automotive\" label for continuity with the historical breakdown. Data center revenue is taken as reported in both presentations.\n\nEach data point is dated by NVIDIA's reported fiscal-quarter end — the last Sunday of April, July, October, or January (for example, Q4 FY26 is dated January 25, 2026).","type":"int","grapherConfigIdETL":"019eab61-a838-70a5-9669-7df29392897c","dataChecksum":"12190919004008929808","metadataChecksum":"3569210457713226192","datasetName":"NVIDIA Quarterly Revenue by Market Segment","updatePeriodDays":91,"datasetVersion":"2026-06-08","nonRedistributable":false,"display":{"name":"NVIDIA's quarterly revenue","unit":"US dollars","zeroDay":"2014-04-27","shortUnit":"$","yearIsDay":true,"numDecimalPlaces":0},"schemaVersion":2,"processingLevel":"major","presentation":{"titlePublic":"NVIDIA's quarterly revenue by market segment","attributionShort":"NVIDIA","topicTagsLinks":["Artificial Intelligence"]},"descriptionKey":["This indicator splits NVIDIA's quarterly revenue into two parts","Figures are self-reported by NVIDIA in its quarterly financial disclosures, shown in US dollars, and not adjusted for inflation.","In April 2026, NVIDIA changed how it groups its market segments. Until then, it reported four separate non-data-center segments (\"Gaming\", \"Professional Visualization\", \"Auto\", and \"OEM & Other\"); from then on, it reports them as a single combined segment. We use the combined version throughout, summing the four older segments for earlier quarters so the time series stays consistent."],"dimensions":{"years":{"values":[{"id":0},{"id":91},{"id":182},{"id":273},{"id":364},{"id":455},{"id":546},{"id":644},{"id":728},{"id":826},{"id":917},{"id":1008},{"id":1099},{"id":1190},{"id":1281},{"id":1372},{"id":1463},{"id":1554},{"id":1645},{"id":1736},{"id":1827},{"id":1918},{"id":2009},{"id":2100},{"id":2191},{"id":2282},{"id":2373},{"id":2471},{"id":2555},{"id":2646},{"id":2744},{"id":2835},{"id":2919},{"id":3017},{"id":3108},{"id":3199},{"id":3290},{"id":3381},{"id":3472},{"id":3563},{"id":3654},{"id":3745},{"id":3836},{"id":3927},{"id":4018},{"id":4109},{"id":4200},{"id":4291},{"id":4382}]},"entities":{"values":[{"id":372357,"name":"Data centers and AI","code":null},{"id":372730,"name":"Gaming, devices, automotive","code":null},{"id":34678,"name":"Total","code":null}]}},"origins":[{"id":15380,"titleSnapshot":"NVIDIA Quarterly Revenue by Market Segment - Q1 FY2027","title":"NVIDIA Quarterly Revenue by Market Segment","description":"Quarterly revenue data for NVIDIA Corporation, broken down by market segment and reported in millions of US dollars per fiscal quarter.\n\nNVIDIA's fiscal year is a 52/53-week period ending on the last Sunday in January. Each fiscal quarter is named after the fiscal year in which it ends, so fiscal year 2026 covers ~Feb 2025 to Jan 2026, and its quarters end on the last Sunday of April, July, October, and January respectively.","producer":"NVIDIA Corporation","citationFull":"NVIDIA Corporation - Quarterly Revenue Trends by Market Platform (2014-2026)","attributionShort":"NVIDIA","urlMain":"https://investor.nvidia.com/financial-info/financial-reports/default.aspx","dateAccessed":"2026-06-08","datePublished":"2026-05-20","license":{"url":"https://www.nvidia.com/en-us/about-nvidia/terms-of-service/","name":"©2026 NVIDIA Corporation"}}]}